+5 to saving throws against fear.
Use second chance as an encounter power
+2 AC against opportunity attacks.
Spell Source – Wild Magic
Even on first attack roll of your turn gives +1 AC, odd gives saving throw
Add Dex modifier to damage (+2 at 11th, +4at 21st)
On a 20 slide 1 and knock prone. On a 1 push each creature within 5 of you 1 square.
Gain a random resist each day. Pierce that resistance.