(As told by the Grey Wanderer)
We have new friends just arrived in our little town, brave adventurers all. Now now gentle townsfolk, don’t be like that. Just because you find solace and support in farming your potatoes does not mean everyone does. These good people are keeping your farm safe from raiders by ensuring danger does not camp too close to town.
Now, hecklers aside, let’s get straight to the tale of our brave adventurers and the dangers they faced for your benefit.
The group moved north into the small forest close to town. Only an hour away and visible from near the edges of our farm lands, the small forest was nevertheless quite dense and thick. The group moved around the east of the forest, searching for signs of use—roads or paths. Finding none they ventured into the forest. The dense ferns that grew under the large oak and poplar made going slow. They spent most of the morning just looking for any signs of life anywhere. The forest was eerily quiet.
Suddenly the tracker spots a shape barely moving in the dim light under the canopy. He moves closer to discover a harpy, a foul bird-like creature which will suck the blood out of you until you are dry as a 10 year old corpse.
The archers among them take shots, causing the harpy to fly off in pain. The Ranger put another arrow in it, before it managed to escape. Since it instinctively fled instead of engage the party, the adventurers followed its path to discover where it may have been heading.
Deep in the bowels of this forest is a small hill, on that hill is a decrepit old tower, in ruins and there is barely more than a small wall left of it. In the middle of that they found the entrance to the harpy’s lair (the smell gave it away).
The group approached cautiously, and finding a stone blocking the entrance they were able to move it aside enough to squeeze into the darkness.
Crawling through the dark is not something that you or I would undertake, but the adventurers knew that the harpies had likely killed everything in the forest, and as their hunger grew they would be looking further and further away from home for food. It was only a matter of time before your sheep, farmer Blada, or your pigs, farmer Illisus went missing. And then how long before our children started disappearing? The brave adventurers were not going to let that happen, so they crawled into that dark, dank hole in the ground to remove the threat.
They found a few rough-hewn chambers below ground, stone lined so were probably built with the tower and abandoned when it fell. They stumble into a large chamber with bones and refuse thrown into every corner. Suddenly, the bones reanimate and attack. It was a gruesome battle, with the skeletons clawing at every defense and most of the party trapped in the small crawlspace.
The skeletons do not get them. I’m explaining because little Sally here looks nervous.
[Sally] I wasn’t nervous…. Well, maybe a little concerned, but that’s not the same.
Ok, shall I continue [Sally blushes]
The skeletons put up a fierce battle, and most of the party were trapped in the small crawlspace. Eventually, though, the party manages to free themselves and engage the skeletons fully. The tides turn and the skeletons are finally beaten, falling back into the piles of bones from which they rose.
It is only then that Sinthorm notices that there is a door at the end of the room, one with a harpy sized hole chewed right through it. The party ventures deeper into the darkness…
The door leads to a small hallway that winds around a corner. Around the last corner we stumble across what is the harpie’s nest. The room is large and opens upward to some small ledges where the harpies roost. In the room is the harpy matriarch, a vile creature and much larger than the rest. They attack at once.
The adventurers are trying to maneuver so that they can get some more firepower to bear on the front of the line when the back of the line is attacked as well—the harpies have another way out of their hole and they’ve used it to flank our weary heroes.
Holding up the back of the line, protecting the flank, is Sinthom’s companion Vladinn. The golden eagle is no match for the harpies, but he buys the party time to reorganize so that the casters and ranged are protected by the armor. This is crucial as now all the members can engage, and they bring down the harpies one by one.
Sadly, they find Vladinn’s dessicated corpse, discarded where it fell after having been dragged into a corner by one of the foul beasts.
Sinthorm found a hole in the ceiling where they were escaping, and Sderra explored it to find the last remaining harpy and he finished the eradication of the threat to our fair city.
Wounded and disheartened, they managed to return once again to recuperate, and they tell me they have plans to go back in a few days to find the orcs they originally set out to find.